What is Indigauge
Indigauge is a lightweight telemetry, crash-reporting, and in-game feedback
platform built for indie game developers and small studios. It provides simple
SDKs, a hosted ingest pipeline, and a dashboard for analyzing player behavior,
errors, and feedback with minimal integration effort.
Why use Indigauge?
- Send compact, structured events (
namespace.event) with optional JSON
metadata.
- Capture session lifecycle and elapsed timings automatically.
- Receive user feedback in-game with text and optional screenshots.
- Capture native panics or crashes when supported by the SDK.
- Forward tracing logs to the platform when you need centralized telemetry.
How it works
- Integrate a client SDK in your game.
- Start a session when the game launches.
- The SDK queues structured events and optional feedback.
- Events are uploaded to Indigauge ingest and shown in the dashboard for
filtering, search, and export.
Naming and validation
Event types must use the namespace.event format. Use short, stable event
names such as game.start, player.jump, and level.clear, then put changing
values in metadata.
See the Event Naming guide for rules and best
practices.
Privacy and security
- You control what metadata is sent from the client; avoid sending personally
identifiable information unless it is necessary and expected by players.
- Public SDK keys are intended for client builds. Keep private credentials and
dashboard access tokens out of game code.
- Events and feedback are stored for analysis in the dashboard; design your
metadata schema around data you actually plan to use.
- Indigauge is designed so integrations can comply with typical data-protection
requirements by limiting client-side data collection.
SDKs and resources
If you need help, open an issue on GitHub or use the support channel in Discord.